The Legend of Zelda 64 DD, or the Legend of Zelda Dawn Dusk, is a pretty surprising expansion for the original game. And yes, that’s DD as in the infamous peripheral for the Nintendo 64. The expansion runs on an emulator or the actual hardware if you’ve got a N64 and the DD attachment. The cool thing about this expansion is that using the DD and accompanying disk, you can expand usable storage for games up to 64MB. The original cartridge of Ocarina of Time was 64MB, and with DD you can double the amount of storage. If you’re familiar with Nintendo DEEP LORE, you’ll know that the 64DD was a commercial failure. The 64DD was meant to bridge the gap between cartridges and CD’s. Cartridges had fast memory access times and limited storage, while CD’s had slower access times but larger storage capacities. Thus the combined advantages would lead to bigger and better games. Unfortunately only 10 games were ever made for the system, and it never caught on with consumers. Originally, Ocarina of Time was going to released for the 64DD, but due to the game needing faster storage mediums it was eventually released on a 64MB cartridge. Fast-forward about two decades and we have Zelda 64 Dawn and Dusk.
The expansion features completely all new content, areas, music, and its story. It’s fairly short- if you give it a go you’ll find yourself finishing it in about two-to-three hours. My favorite area has got to be the Red Ice Caverns. The new music is in the area is great and fits the area perfectly, so much so that it sounds like it came from the original game (to be fair it’s probably because the soundfont of OoT is so instantly recognizable).
As far as Zelda romhacks go, this is one of the more polished and technically impressive I’ve played. I’d recommend this to anyone who’s a fan romhacks or just likes seeing new stuff being done on old hardware. If you want to give it a try, you can find out everything you’ll need to know on the game’s github page.